Friday, December 3, 2010

week 14

There are principles about teaching the Gee describes. Gee has identified a number of principles that underlie modern game design that can teach us a lot about learning. I believe that three are very good principles.  The practice principle lets the learners get lots of practice in a non boring way.  It makes the learning not boring because it is virtual.  The practice is related to the task at hand.  I also like the discovery principle.  This is letting the learner experiment and make discoveries on their own.  In my opinion, it is similar to the practice principle but you get to learn on your own by making your own mistakes.  I also like the active, critical learning principle.  I love that it is a more active learning.  I don't believe in passive learning, learning should be a hands on.

Simulation would be easy to incorporate it into a physical education classroom. Pretty much that is the best way to show how to perform an activity. This is already implimented into the class and it is easier to use than in an academic classroom.
I like to play games so getting into games would be intresting.  It makes learning much more fun and I know if I were a student and was given these products, I would love to be involved in this.  When I was in elementary, it made me love math and also there was a program that made me want to learn to spell.  Simulations are a great technology to keep the students involved.  I think that learning is going to be a lot of fun in the future just because of the technologies that are vastly growing today.

Resources:

Jonassen, D., Howard, J., Marra, R., Crismond, D. (2008). Meaningful learning with technology (pp. 54). Upper Saddle, New Jersey: Pearson.